The Design of Skynesia Adventure Mobile Game Application Using Game Development Life Cycle Method as an Alternative Learning Media for High School Students

Authors

  • Emas Dai Ashshiddiiqi Telkom University, Indonesia
  • Nia Ambarsari Telkom University, Indonesia
  • Ekky Novriza Alam Telkom University, Indonesia

DOI:

https://doi.org/10.25124/jrsi.v10i02.643

Keywords:

Game Development Life Cycle, User Experience Questionnaire - Short Version, Play Game

Abstract

Skynesia Adventure is a mobile-based gaming application designed to make the learning process more
enjoyable and interactive, while also generating revenue for the startup Skynesia. The results of the
questionnaire indicate that, on average, potential users prefer educational games that focus on science or
STEM subjects, and some users believe that educational games can enhance their knowledge of science or
STEM while having fun. This research utilized the game development life cycle theory in the development
of the gaming application, and questionnaires were used as a method for designing and testing the application
to ensure its usability by users. After the completion of the gaming application design, it went through two
phases of testing and evaluation: alpha testing through Unit Testing, and beta testing through the User
Experience Questionnaire - Short Version. The results of these tests indicated that Skynesia Adventure
achieved a score of 2.29 for both pragmatic and hedonic qualities. Therefore, the Skynesia Adventure gaming
application can be considered to provide users with a highly satisfactory user experience. The benefits of
Skynesia Adventure include providing a more enjoyable and interactive learning experience by combining
gaming elements with scientific or STEM knowledge.

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Published

2024-10-31

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